Your Guide to Mixed Reality Headsets Available in the U.S.
By
Johnny Reid
Aug 25, 2025
Few mixed reality headsets have made it to market and succeeded. Here's how the competition line up.
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Best Mixed Reality Headset Overview By Device
2025 Update
Below we compare Mixed Reality headsets already available in the U.S. Since our original 2024 post, Vision Pro has shipped broadly (with best-in-class visuals and interaction but 2–2.5 hr battery life), Varjo has expanded the XR-4 line for pro workflows, Meta has demoed Orion as a true AR prototype (not for sale), and HTC released Vive Focus Vision as a hybrid standalone/PC-VR MR headset. If you’re scanning new Mixed Reality Headsets, the list of viable options for enterprise pilots has grown—and diversified.
Apple Vision Pro Long Awaited Release
The release of the Apple Vision Pro has set a new standard in the world of mixed reality, positioning it as a top contender for the title of the best MR headset in 2024. Apple’s Vision Pro represents a significant leap forward in spatial computing, offering a blend of advanced technology and sleek design that redefines how we interact with digital content.
At the heart of the Vision Pro are its custom micro-OLED displays, delivering an exceptional visual experience with more pixels per eye than a 4K TV. This results in breathtaking clarity that elevates the viewing experience far beyond what’s currently available in other MR headsets. The device's advanced cameras and sensors work seamlessly to blend digital elements with the physical environment, allowing users to navigate through virtual spaces using intuitive eye movements, hand gestures, and voice commands.
The Vision Pro’s design is a testament to Apple’s commitment to both form and function. Its enclosure is crafted from a single piece of three-dimensionally formed laminated glass, which elegantly merges with an aluminum alloy frame, giving it a refined and futuristic look. The array of sensors and cameras embedded in the headset enhances user interaction by providing a precise understanding of the surrounding environment.
Running on visionOS, Apple’s dedicated operating system for spatial computing, the Vision Pro offers dynamic and immersive interactions that transform how users engage with digital content in their physical spaces. This sophisticated integration of hardware and software sets the Vision Pro apart, making it a strong candidate for the best MR headset available today.
Apple Vision Pro performance in day-to-day use has proven to be a study in trade-offs. The dual-chip architecture (M2 + R1) delivers fluid eye/hand/voice interaction and crisp micro-OLED visuals (23 million pixels across two displays), while the R1 streams data from 12 cameras, five sensors, and six microphones to minimize latency. In practice, that means rock-solid head/hand tracking and some of the best text legibility we’ve seen in Mixed Reality headsets.
Where it struggles is comfort and runtime. Vision Pro weighs roughly 600–650 g (visor only) and relies on an external battery that lasts about 2 hours in general use (2.5 hours video) unless you stay tethered to wall power. Reviewers and owners consistently praise the visuals but note neck/face fatigue over longer sessions and a relatively thin native app library compared to gaming-centric headsets. For enterprise and spatial productivity, it shines; for all-day wear, weight and battery are the bottlenecks.
What’s next from Apple Vision Pro?
Multiple reports indicate Apple has shifted focus toward a lighter, lower-cost Vision model (often referenced as “N100”) while spacing out a higher-end successor. Timelines vary by source, but the consensus has moved from “late 2025” toward 2026–2027 for meaningful new hardware, with targets of reduced weight and price. Bloomberg and The Information have both reported Apple’s pivot to a more affordable device, and recent guidance points to faster Vision Pro hardware down the line and a cheaper/lighter model in the 2026–2027 window. Treat these as road-map signals rather than promises, but enterprises planning multi-year rollouts should expect a thinner, less expensive Vision in Apple’s pipeline.
Microsoft's HoloLens 2
A frontrunner in the mixed reality space, the HoloLens 2 offers optical see-through displays, making it ideal for industrial applications where interaction with the surroundings is crucial. Its adaptability, even in construction sites with hardhats, makes it a top choice. The HoloLens 2 boasts impressive technical specifications, including see-through holographic lenses (waveguides) for its display. It features a resolution of 2k with 3:2 light engines, providing a holographic density of over 2.5k radiants (light points per radian), and employs eye-based rendering for optimized 3D eye position display.
Magic Leap 2
Building on its predecessor's foundation, the Magic Leap 2 aims to offer a more refined mixed reality experience. With improved field of view and enhanced spatial computing capabilities, it's set to make waves in the industry. With a field of view of up to 70 degrees, Magic Leap 2 allows you to capture a broader perspective, while its best-in-class image performance ensures crystal-clear visuals. This cutting-edge technology empowers users to explore the bigger picture and examine even the tiniest details with precision.
Meta Quest Pro
The Meta Quest Pro is designed for professional applications, offering high-resolution visuals and seamless integration with various software tools. Its ergonomic design ensures comfort during extended use. Experience a groundbreaking high-resolution mixed reality environment, seamlessly engaging with the virtual world while remaining fully present in your physical surroundings, all in vivid high-definition color.
Lenovo ThinkReality VRX
A new contender, the ThinkReality VRX boasts high-resolution pass-through capabilities, targeting the "Enterprise Metaverse." Powered by the Qualcomm® Snapdragon™ XR chipset, is an immersive, lightweight, slim-profile VR device with six-degrees-of-freedom (6DoF) capabilities, offering full-color, high-resolution pass-through for mixed reality applications, and it is complemented by a complete suite of end-to-end services to expedite organizations' success and ROI realization.
Varjo XR-4
The Varjo XR-4 mixed reality headset sets a new standard for professional-grade immersive experiences. It features unparalleled visual fidelity with 4K by 4K mini-LED displays, a vast 120° x 105° field of view with custom full-dome aspheric lenses, and industry-leading color accuracy. Designed to replicate human vision, the XR-4 uses dual 20-megapixel cameras with the world's first XR gaze-driven autofocus system, ensuring ultra-realistic visual interactions.
For teams prioritizing fidelity and true-to-life pass-through, the Varjo XR-4 Series remains the reference point. Each eye gets a 3840×3744 mini-LED panel at up to 90 Hz, driven through full-dome aspheric optics for a 120° × 105° FOV and wide color coverage (≈96% DCI-P3). Dual 20 MP pass-through cameras, a 300-kPixel LiDAR (≈7 m range), and 200 Hz eye tracking enable high-precision, gaze-driven autofocus in mixed reality—making detailed CAD reviews, simulator work, and research-grade eye-tracking studies feel natural. The Secure/Focal editions add deployment-specific features without compromising image quality.
In practice, XR-4’s strength is photorealism and measurement-grade insight rather than untethered convenience. Teams should budget for a capable workstation GPU and plan around inside-out tracking or supported external systems (ART/OptiTrack) depending on the use case. If your evaluation criteria rank resolution, color accuracy, and pass-through sharpness above all else, XR-4 sets the bar in professional mixed reality.
Meta Quest 3
A new contender, the Meta Quest 3, promises enhanced immersion and improved hand tracking. Its wireless design and vast content library make it a strong competitor in the mixed reality arena.
Background on Mixed Reality Headsets
Countless have fallen before launch, several have flopped in the market, but a select few mixed reality headsets have made it to market and succeeded. Currently available and in use in the U.S. are the HoloLens 2, Magic Leap 1, and Varjo XR-3. We’ve broken down their features for you.
The HoloLens 2 and Magic Leap 1 use optical see-through displays, whereas the Varjo XR-3 employs video-see through display; instead of actually seeing your surroundings through glass, the Varjo XR-3 is a closed headset that uses frontal cameras to capture real-time video of your physical space. This also makes the headset VR compatible.
This difference alone makes for very different enterprise use cases between the Varjo XR-3 and its competitors. The closed display allows for higher resolution, photo-realistic imagery, and a larger field of view, making this headset more compatible with design and engineering tasks where detailed visualization is required. These qualities also make it more compatible with certain educational and clinical applications.
Its display method gives it the highest resolution and fastest refresh rate in its class, something that hasn’t been accomplished yet on headsets with optical see-through display methods, which have longer lag times. 5G will have a significant impact on the latency of these devices, allowing the rest to catch up with the Varjo headset.
The Varjo XR-3 is particularly well suited for academic, clinical, and commercial research because it has some of the fastest, most accurate eye-tracking technology available--providing deep insights into human behavior and emotion.
On the other hand, the HoloLens 2 and Magic Leap 1 lend themselves more to industrial mixed reality use cases where detailed visualization is less important, and interacting with your surroundings is more important. These headsets lend themselves to mixed reality enterprise training applications because they keep you grounded in your physical environment while providing information and visual assistance with augmented objects while you work.
The HoloLens 2 has also been adapted by Trimble for easier use in construction and industrial sites by attaching to hardhats.
These optical see-through mixed reality displays are connected to the future of consumer-facing mixed reality glasses, for which the video-see through headsets are not suitable. This connection to consumer-facing glasses makes for a seamless transition to them when they launch.
The Varjo XR-3 and the Magic Leap 1 both require tethers to run, though the Magic Leap 1 can run off of a pocket computer for increased mobility. The HoloLens 2 does not require a tether--a major selling point.
In terms of sales, the HoloLens 2 is absolutely crushing the competition. Magic Leap is estimated to have sold around 6,000 headsets, and though we don’t have an estimate on the Varjo XR-3, it’s applications are more limited than its competitors. It’s unclear just how many HoloLenses have sold, but we know Microsoft sold at least 100,000 headsets to the U.S. military. We also know it is the only headset that can be adapted for use in industrial and construction sites.
We develop primarily on Microsoft’s HoloLens 2 because it is so widely used and most closely compatible with future mixed reality for consumer applications.
Lenovo has a new XR headset launching soon. The all new ThinkReality VRX features full color, high resolution pass through capabilities for mixed reality along with virtual reality capabilities. It is designed to be an end-to-end enterprise solution that will target the "Enterprise Metaverse". Pricing has yet to be released.
HoloLens Faces Competition as the Best Mixed Reality Headset
Microsoft’s HoloLens, once considered the best mixed reality headset in the market, might lose its foothold as the U.S. Army considers other options for its next-generation XR hardware. The $22 billion IVAS contract, which has been a major partnership between Microsoft and the Army, is now open to competitors, threatening HoloLens’ position.
The U.S. Army’s Integrated Visual Augmentation System (IVAS) project, aimed at developing a cutting-edge mixed reality headset for soldiers, has been a key focus for Microsoft. However, with around 80 companies vying to take over the contract, the competition to create the best mixed reality headset has intensified. One standout competitor is Kopin, a company with a strong background in military-grade display systems. Their "NeuralDisplay" technology, designed to adapt to the varying conditions of combat, is emerging as a serious challenge to HoloLens.
Despite facing tough competition, Microsoft is determined to retain the IVAS contract. The HoloLens has been central to Microsoft’s XR strategy, but the recent downsizing of its mixed reality division raises concerns about its ability to remain a leader in the market. Even as Microsoft continues to support the HoloLens 2 with updates, the potential loss of the IVAS contract could push the HoloLens further down the list of top competitors in the mixed reality space.
In the broader market for the best mixed reality headset, the emergence of strong competitors like Kopin highlights the evolving landscape. With new technologies and companies entering the fray, Microsoft’s HoloLens will need to innovate and adapt to maintain its competitive edge.
Samsung Infinite Mixed Reality Headset
Word on the street is that Samsung's gearing up for a big reveal, possibly in late 2024. Their XR headset, which is in the works with Google and Qualcomm, was set for a launch this year but got pushed back due to Apple's Vision Pro making waves. This much-anticipated headset, dubbed "Infinite," might just steal the show at a major Samsung event, possibly sharing the stage with the latest Galaxy Fold and Flip models. Rumor has it, it could be running on Android, powered by Snapdragon, and might even flaunt those fancy OLEDoS displays from Samsung Display, just like Apple's headset.
Just last month, Samsung sealed a deal worth $218 million, snapping up eMagin, the American forerunner in Micro OLED technology. This acquisition is a big move in the tech world, especially with eMagin's cutting-edge OLED microdisplay technology, a key player in military, consumer, medical, and industrial sectors. They're the sole U.S. producer of these OLED displays, known for revolutionizing how we process digital information. Their groundbreaking Direct Patterning Technology is poised to set new standards in how we interact with data. From 2001, eMagin’s microdisplays have been integral in a slew of applications, ranging from AR/VR to military gear.
Meta's True AR Headset: Orion
The Orion prototype, slated for a 2024 demo, is a technological marvel incorporating microLED displays and silicon carbide waveguides, which are at the forefront of AR technology. The silicon carbide waveguides in Orion offer an expansive field of view of about 70° diagonal, far exceeding current AR headsets. However, due to their high cost and strict U.S. export controls, mass production poses significant challenges.
For the consumer product, planned for release around 2027, Meta is opting for LCoS displays and glass waveguides. This shift, while economically viable, comes with a trade-off: the field of view in the final product will be around 50° diagonal, similar to existing AR headsets like HoloLens 2 and Nreal. These changes reflect the complexities and compromises involved in transitioning AR technology from high-end prototypes to accessible consumer products. The journey of Meta's Orion prototype underscores the ongoing innovation and adaptation in the evolving world of augmented reality.
Orion isn’t a consumer mixed reality headset—it’s Meta’s full-color AR glasses prototype. Shown to press and partners, Orion uses micro-LED “LEDoS” projection into silicon-carbide waveguides to reach a rare ~70° diagonal FOV for AR in a glasses-like form factor. Demos have run with a neural wristband for input and a wireless compute puck within a short range. Meta has said the current units are too costly and complex to sell broadly, so think of Orion as a technology pathfinder that signals where Meta wants AR to go rather than a near-term product.
For buyers comparing new mixed reality headsets today, Orion isn’t in market—but it matters strategically. If your roadmap relies on hands-free, socially acceptable AR with wide FOV, Orion’s architecture previews the trade-offs ahead (display efficiency, compute off-loading, and novel inputs) that will shape future enterprise deployments.
Vive Focus Vision
HTC’s Vive Focus Vision is a hybrid standalone/PC-VR headset that pushes into mixed reality with stereo, full-color passthrough and integrated eye/hand tracking. It delivers a “total 5K” image (2448×2448 per eye), up to ~120° FOV, and 90 Hz refresh in standalone mode, with DisplayPort PC-tethering for higher-bandwidth, lower-latency workloads. For input fidelity and performance tuning, it supports 120 Hz binocular gaze output (with auto-IPD) and base-station-free full-body tracking via Vive’s tracker ecosystem—useful for training, social presence, and animation capture.
Practically, Focus Vision slots between consumer-leaning all-in-ones and workstation-class rigs: better mixed-reality passthrough and tracking than older Focus/Elite models, plus a clean PC path for SteamVR pipelines. For teams short-listing new mixed reality headsets for pilots, it’s a compelling “do-both” option—especially if you need eye-tracking data, convenient room-scale MR, and occasional wired PC fidelity without external base stations.